/*
 *  RADIANCE - An Android 2D turn-based tactics-rpg game.
 *  
 *  Copyright (C) 2011  VagosDuke (vagosduke@gmail.com)
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *  
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *  
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
/**
 * @author VagosDuke
 */

package org.vagosduke.andengine.radiance.game.map;


public class terrainTypeUtil {
	public static enum terrainType {
		LAND, WATER, WALL, FOREST, DESERT, BUILDING, IMPASSABLE
	}

	public static terrainType char2tt (char b) {
		// matching between bytes and terrain types
		if(b=='a')
			return terrainType.LAND;
		if(b=='w')
			return terrainType.WATER;
		if(b=='d')
			return terrainType.DESERT;
		if(b=='f')
			return terrainType.FOREST;
		if(b=='b')
			return terrainType.BUILDING;
		
		return terrainType.IMPASSABLE;
	}
}